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'''''[[File:Wallflower_Type_4.png|thumb]]''''' |
'''''[[File:Wallflower_Type_4.png|thumb]]''''' |
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− | [[Wallflower]]s are sentient flora from [[the Wild]]. |
+ | [[Wallflower]]s are sentient flora from [[the Wild]]. They react to any damage by raising their armored petals. |
− | Like their cousin the [[Pincushion]], they spawn in a variety of forms |
+ | Like their cousin, the [[Pincushion]], they spawn in a variety of forms. |
==Types== |
==Types== |
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===Yellow=== |
===Yellow=== |
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− | The most common variant of the family, yellow Wallflowers fire a single projectile attack at [[the Kid]]. |
+ | The most common variant of the family, yellow Wallflowers fire a single projectile attack at [[the Kid|The Kid]]. They are unique amongst ranged enemies in that yellow projectile attacks accelerate as soon as they are fired. |
Extremely long range with medium-short reload time. |
Extremely long range with medium-short reload time. |
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===Blue=== |
===Blue=== |
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Blue Wallflowers fire three projectiles towards the Kid. |
Blue Wallflowers fire three projectiles towards the Kid. |
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+ | |||
===Pink=== |
===Pink=== |
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− | This type fires an expanding circle of projectiles. |
+ | This type fires an expanding circle of projectiles. Pink Wallflowers are typically deadlier at close range. |
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+ | |||
===Black=== |
===Black=== |
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Black Wallflowers periodically releases projectiles, which then orbit the parent wallflower. When the parent is destroyed, the projectiles immediately scatter in the direction(s) they were facing. |
Black Wallflowers periodically releases projectiles, which then orbit the parent wallflower. When the parent is destroyed, the projectiles immediately scatter in the direction(s) they were facing. |
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− | Unusually, this enemy |
+ | Unusually, this enemy will not otherwise attack the player. |
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===Green=== |
===Green=== |
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Long range with medium reload time. |
Long range with medium reload time. |
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==Gameplay== |
==Gameplay== |
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<p style="border-style: initial; border-color: initial; font-style: normal; font-size: 13px;">When attacked themselves, including counterblocks, they immediately raise their petals. The resulting defense can only be defeated by weapons with Armor penetration upgrades.</p> |
<p style="border-style: initial; border-color: initial; font-style: normal; font-size: 13px;">When attacked themselves, including counterblocks, they immediately raise their petals. The resulting defense can only be defeated by weapons with Armor penetration upgrades.</p> |
Revision as of 18:39, 9 September 2013
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Wallflowers are sentient flora from the Wild. They react to any damage by raising their armored petals.
Like their cousin, the Pincushion, they spawn in a variety of forms.
Types
Yellow
The most common variant of the family, yellow Wallflowers fire a single projectile attack at The Kid. They are unique amongst ranged enemies in that yellow projectile attacks accelerate as soon as they are fired.
Extremely long range with medium-short reload time.
Blue
Blue Wallflowers fire three projectiles towards the Kid.
Pink
This type fires an expanding circle of projectiles. Pink Wallflowers are typically deadlier at close range.
Black
Black Wallflowers periodically releases projectiles, which then orbit the parent wallflower. When the parent is destroyed, the projectiles immediately scatter in the direction(s) they were facing.
Unusually, this enemy will not otherwise attack the player.
Green
Once the player is in range, the green wallflower will attack with an arching stream of projectiles.
Long range with medium reload time.
Gameplay
All attacks are preceded by both a gurgling noise and motes of light gathering around the mouth of the wallflower.
When attacked themselves, including counterblocks, they immediately raise their petals. The resulting defense can only be defeated by weapons with Armor penetration upgrades.
Recommended Weapons
- Brusher's Pike
- Army Carbine (preferrably with the +aiming speed upgrade)
- Other extended ranged weapons